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PROGRAM OUTLINE
The program will consist of the
following:
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An introductory session from 11-12:30, which will be part
of the main Toward a
Science of Consciousness 2009 conference
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Two afternoon sessions spanning 1:45-6:15 PM, exclusive to
the Machine Consciousness Workshop
You may view the tentative schedule; and will find a list of speakers
and abstracts below.
Full papers corresponding to
presentations are linked here for those authors who have provided
them. PPT slideshows will be linked here for authors who provide
them, after the workshop has passed.
SESSION 1:
Perspectives on Machine Consciousness, 11 AM - 12:30 PM
All Things Are Conscious, But Some Things Are More
Conscious Than Others: A Panpsychist Approach to Quantifying Intensity
of Consciousness in Natural and Engineered Systems
Ben Goertzel, Novamente LLC
A new formal model of consciousness is presented, building
on the philosophical foundations of panpsychism (which holds that
everything manifests some degree of consciousness) and
multiperspectivism (which holds that first, second and third person
views of reality each have their uses for interpretation and
modeling).
The space of qualia is taken seriously as a model of aspects of
reality, and is proposed to possess certain algebraic operations and
symmetries. A homomorphic mapping is constructed between qualia-space
and the space of physically-grounded patterns. A formal
definition of "consciousness intensity" is proposed, which clearly
articulates the sense in which "all entities are conscious but some
entities are more (intensely) conscious than others."
Implications for novel, technology-enabled forms of consciousness are
discussed, including the possibility of creating machines that are much
more intensely conscious than humans, and of "global brain" or
"mindplex" technologies that merge multiple human minds into greater
consciousnesses.
The Conscious Robot Project: A Neural-Symbolic Approach to
Robotically Embodied Machine Consciousness
Hugo de Garis, Xiamen University
Ben Goertzel, Novamente LLC
The Conscious Robot Project, an initiative currently
underway at Xiamen
University, involves controlling a Nao humanoid robot using software
constructed based on the XIA-MAN (eXtensible Integrative Artificial
Man) hybrid neural-symbolic cognitive architecture. XIA-MAN is a novel
design in which perception and action are achieved via a combination of
GA-evolved neural-net modules and additional sensory modality specific
components; and cognition is achieved via OpenCog Prime, an integrative
cognitive architecture incorporating probabilistic inference,
evolutionary program learning and other algorithms unified according to
the principle of cognitive synergy. Here we review the XIA-MAN
architecture, and discuss why it may ultimately have the capability to
give rise to a system with a type of machine consciousness bearing some
significant resemblances to human consciousness. We model human
consciousness as consisting of sensorimotor aspects, and more abstract
cognitive/reflective aspects, and emergent properties arising from the
combination of these aspects. In XIA-MAN, a similar variety of
consciousness may ultimately emerge based on a combination of
neural-net mechanisms that supply the sensorimotor aspects of
consciousness, and symbolic cognitive algorithms that supply the more
abstract reflective aspects of consciousness.
On the Origin and Embodiment of Consciousness in Cognitive
Informatics and Computational Intelligence
Yingxu Wang, University of Calgary
Consciousness is the sense of self and the sign of life in natural
intelligence. One of the profound myths in cognitive informatics,
psychology, brain science, and computational intelligence is how
consciousness is generated by physical and physiological organs in the
brain. This paper presents a formal model and a cognitive process of
consciousness in order to explain how abstract consciousness is
generated on the basis of physical and physiological organs. The
hierarchical levels of consciousness and its generation are analyzed. A
rigorous mathematical model of consciousness is created that elaborates
the nature of consciousness with a computational intelligence
treatment. The cognitive process of consciousness is formally
elaborated using denotational mathematics. A wide range of applications
of the abstract intelligence model of consciousness has been identified
in cognitive informatics and computational intelligence toward the
mimic and simulation of human attention, perception, and the
reflective/perceptive/cognitive/instructive intelligence.
SESSION 2:
Conceptualizing Machine Consciousness, 1:45 - 3:45 PM
Workshop Introduction, and Review of Contemporary
Architectures for Machine Consciousness
Ben Goertzel, Novamente LLC
This workshop introduction will survey several cognitive
architectures currently being developed with the goal of creating
human-level AI systems. Architectures reviewed will include: SOAR, Stan
Franklin's LIDA, Nick Cassimatis's PolyScheme, Joscha Bach's MicroPsi,
and the presenter's OpenCog Prime. In each case attention will be paid
to why the architecture's designers believe their work might ultimately
lead to systems possessing roughly humanlike conscious experience. The
question of the different types of conscious experience that the
different architectures might lead to will be briefly pursued.
Machine Consciousness: Essential, Functionalist, and Mixed
Approaches
Allan Combs, California Institute of Integral Studies
Liane Gabora, University of British Columbia
See extended abstract
Robot Dreams: Requirements for Synthetic Phenomenology and
Intersubjectivity
Robin Zebrowski, Beloit College
In spite of both the hopeful
proclamations of Alan Turing and the apparent faith in the future of
technology by many working in the field of Artificial Intelligence (AI)
even now, the methodological approaches found in primary AI research
have failed to produce great successes beyond theories about what the
future holds. Philosophically, the goal is still to build a mind, and
not just the appearance of a mind. Given this assumption, I undertake
an examination of a more authentic approach to building AI with the
goal of creating a being with actual experiences (what we might rightly
call phenomenology) that we can recognize as authentic and engage with
intersubjectively. To talk about any other sort of AI is to concede the weak position of simulation
rather than creation. To solve this problem, we first must recognize
the psychological fallacy: that something-for-us is not the same as
something-for-the-machine. For example, cameras for eyes may turn out
to be the wrong starting point altogether for information-gathering
purposes. We are trying to get something fundamentally different from
us to have experiences of a sort comparable to our own. Rather than a
piece-meal functionalism, we must ask how something made of a different
material entirely best interacts with the richness of the world. As
humans, we see cameras as the obvious analog of vision for a machine,
but the machine needs to be able to break down information that is
useful for it, without regard for us as observers. We must concede,
given the current state of neuroscientific research on embodiment
(Damasio, Gallese), that a physical body is not a luxury, but a
necessary starting point for a successful AI program. The question
remains – what sort of body? Given the theoretical work in concept
acquisition by Lakoff and Johnson, as well as its recent endorsement by
Pinker, it seems hard to avoid the claim that AI which we are able to
recognize as AI and communicate with will necessarily have a humanoid
body, at least with the very general analogs of human embodiment.
Exactly what this entails is still unknown, since the body was ignored
for so long in traditional AI theory. What is clear is that we must
build something that can sense the world in a way that is useful for
whatever sort of thing it is, and not simply try to endow human senses
into a new organism. We do not hook a camera up to a blind person –
instead we aid their inherent abilities in the world so that the
information they extract is useful to them. If true identical
replication of our sorts of bodily senses were the answer, would we not
also be engaged in building synthetic taste sensors as readily as we
are working on vision? Thus, when we re-think our approach and
methodologies, we enable the possibility of a synthetic
phenomenology – experiences for the thing in the world, as well as the
chance of true intersubjective experiences between us (as embodied
human minds) and whatever final form AI takes. There is a level at
which it is necessary that any possible AI resemble us, and there is a
level at which we must recognize that such systems are fundamentally
not like us, and build them appropriately. This paper explores the
methods by which we have been unsuccessful, as well as the research on
the role of the body in cognition that should convince us of more
fruitful avenues in the quest for synthetic phenomenology and
intersubjectivity.
Can
Access Consciousness
Qualify as Computer Consciousness? Or, So What If My Computer Can’t Cry!
John Wallace
Of the many divergent concepts
and notions that are entertained under the broad domain of
Consciousness there are two that have become central to the search for
an encompassing theory of Consciousness that will rest easy with
philosophers, psychologists, computer scientists, and cognitive
scientists alike: Phenomenal Consciousness (“P-consciousness”), and for
our purposes Access Consciousness (“A-consciousness”) as flushed out by
the Philosopher Ned Block. Of these, P-consciousness has been and
continues to be the subject of extensive analysis and pontifical
pronouncements as to its generative sources and character. While
A-consciousness has been debated, it has not endured the intensive
attention of P-consciousness mainly because it does not present the
perplexing “unresolved” issues that adhere to P-consciousness. In part
this is because the various concepts and notions that are pertinent to
Consciousness, and P-consciousness in particular, have been developed
principally as they apply to human beings, not animals, not plants nor
fauna, not insects, and certainly not Computers or Robotic entities
known descriptively as possessing Artificial Intelligence (“AI”), even
though such AI models have been used to facilitate the study of the
human mind and consciousness. Furthermore, it is certainly far
from settled among and within the various professions that study the
issues what the actual attributes of a complete theory of Consciousness
should be, let alone are. The problem of ‘Other Minds’ still lacks a
definitive theory. Simulation Theory still underlies much that is under
development in the accounting of knowledge of other minds; Problems
with Simulation Theories notwithstanding. Also portending as serious
contenders for a theory of consciousness are the neurological theories
of consciousness seeded within the unified endurance of the firing of
neurons within specific areas of the brain. Connectionist theories of
psychology and cognitive science postulate that all consciousness
activity is brain centralized neural/synaptic. Adapting many of the
underlying assumptions of the Parallel Theory of Computer Science as
the prime model for their theories, cognitive scientists believe that
consciousness is simply another bio-chemical moment. Indeed, if the
electro-static discharge was all there was to human consciousness, then
why do these simple solutions not satisfy the issues that remain with
regard to the body and the quantum issues that are raised by physicists
regarding the physical community and communication within that
community that Quantum and Relativity Theories hold as basic
assumptions? But, to pursue these questions is to pursue ‘what it is
like to be human’, questions relevant to P-consciousness, not our
objective in this short paper. Taking these points under advisement,
recent developments in Robotics and AI signal that a fresh look should
be given to raising the following question in a more serious vain: Are
computers, or at least AI-Robots Conscious? And if so, what might this
Consciousness be like? I propose that the notion of A-consciousness
comes close to providing a foundation for a theory of Consciousness
applicable to AI, not as a model for human Consciousness, but as
descriptive of a large portion of what goes on for ‘what it is like’ to
be AI.
Towards
Machine
Consciousness: a Developmental Theory of Thoughts as Communicating
Processes
Pierre Bonzon, University of Lausanne, Switzerland
We present a model of thoughts given in terms of concurrent
communicating processes, to serve as a basis for machine consciousness.
Towards this end, we rely on a language implementing threads within the
framework of logical programming. This allows for both a formal
definition and the running of simulations. Adopting a developmental
approach, we start with a simple model of purely reactive behaviour. We
show how it can be extended into an agent model incorporating thoughts
and deliberation, and then almost naturally evolve to incorporate a
functionality of consciousness akin to episodic memory.
SESSION 3:
Mechanisms of Machine Consciousness, 4:15-6:15 PM
CERA-CRANIUM: A Test Bed for
Machine Consciousness Research
Raul Arrabales, Agapito Ledezma and Araceli Sanchis, Universidad Carlos
III de Madrid
This talk describes a novel framework designed as a test bed for
machine consciousness cognitive models (MCCM). This MCCM
experimentation framework is based on a general- purpose cognitive
architecture that can be integrated in different environments and
confronted with different problem domains. The definition of a generic
cognitive control system for abstract agents is the root of the
versatility of the presented framework. The proposed control system,
which is inspired in the major cognitive theories of consciousness,
provides mechanisms for both sensory data acquisition and motor action
execution. Sensory and motor data is represented in the proposed
architecture using different level workspaces where percepts and
actions are generated thanks to the competition and collaboration of
specialized processors. Additionally, this cognitive architecture
provides the means to modulate perception and behavior; in other words,
it offers an interface for a higher control layer to drive the way
percepts and actions are generated and how they interact with each
other. This mechanism permits the experimentation with virtually any
high level cognitive model of consciousness. An illustrative
application scenario, autonomous explorer robots, is also reviewed.
The
Android’s Wardrobe:
Emotions, Preferences, and Pre-Rational Decisions in Machine Consciousness
Paul Fahn, Samsung Electronics
Will emotions have any proper role in machine intelligence? Emotional
systems are present in humans and other animals and seem to serve as
mechanisms for primitive decision-making. As a result of evolution,
however, humans are capable of logical thinking, which produces
superior decisions, thus obviating the need for emotions. There would
therefore appear to be no reason for AI researchers to attempt to endow
androids and other “conscious machines” with emotions, although the
ability for such machines to detect or predict emotions in humans may
be useful. There remains one class of everyday decisions, however,
where emotions may never be completely replaced by rationality: simple
personal preferences, such as which shirt to buy in a store, or what
food to order from a restaurant menu. We speculate that these
“pre-rational” decisions, as we call them, may be implemented in
machine intelligence by randomized algorithms or similar stochastic
processes.
Intentionality and
Goal-Oriented Behavior from Reinforcement Learning
Jun Zhang, University of Michigan, Ann Arbor
Intentionality is one of the key elements of consciousness. This talk
will address the origin of the notion of intentionality for any
intelligent machine system. It is argued that the two basic principles
of animal learning, namely, Thorndike’s Law of Effect that governs
instrumental (operant) conditioning (establishing reward consequence of
an action), and Pavlov’s Law of Association that governs classical
condition (establishing reward values of a stimulus), will lead to a
computational architecture of goal-oriented behaviors, so long as the
system can categorize the states-of-the-world. Constructing internal
models of rewards and state-transitions and projecting them to a common
workspace constitute what is commonly referred to as “goal” or
“intention” from a computation perspective.
How can we program a
nano-brain so that it can run complex jobs without human intervention?
Anirban Bandyopadhyay, National Institute for Materials Science,
Tsukuba, Ibaraki, Japan
Our recently proposed
nano-brain for nano-bots operates as a 16 bit parallel processor but it
executes only one job at a time. One instruction generates 16
instructions and as soon as the new set of instructions is generated,
the entire operation stops. Therefore no practical work can be done
using this device. What is desirable is that, once instructed,
the nano-brain should continue to work for a long time, generating
multiple new sets of instructions internally and thus performing
complex jobs. Then the next steps would be controlling machines
attached to the nano-brain. Sometimes one machine would be
required, operating in a particular way, and sometimes none would be
required. Coherent and decoherent signal processing should be
generated collectively during signal transmission between different
parts of the nanobrain. We have solved all these basic problems
using simple tricks of tuning the vibration modes of molecules in a
very particular way. This is a very primitive yet fundamental step
towards developing nano-factories that can operate in a hostile
environment.
Engineering Computer
Architecture Models for the Evolution of Interiorized Creator-in-a-Box
Roles for Conscious Robots, Self-Aware Robots, Automata, Machines and
Artifacts
John-Thones Amenyo, York College, City University of New York (CUNY)
This paper introduces the concept of artifact-as-organism as the
appropriate correspondence of engineered, cybernetic artifacts and
machines with biological organisms and their biological or natural
evolution. The concept of artifact-as-organism is useful because such
“organisms” can be regarded as beingsubject to laws, principles,
processes and mechanisms, similar to those operating to affect the
evolution of biological organisms. The related Creator-in-a-Box concept
is then described, to establish support for evolution or
“mobility-in-wide-sense” (diachronic evolution, change or dynamics, for
short term and long term survival, sustainability, longevity and
persistence). The Creator-in-a-Box role is advocated as the primary and
essential function that engenders the need and presence of
manifestations of self conscious minds. Operationally plausible
characterizations of self consciousness minds are then advanced as
embodiments and manifestations that can be used to support the
Creator-in-a-Box concept in autonomous (and possibly mobile) cognitive
robots. The paper then concludes with a successive, hierarchical
refinement of a supporting PMSCIO-computational architecture model that
can implement the Creator-in-a-Box for robots, artifacts, etc.,
A mental mechanism
explaining the developmental emergence of consciousness: The three
rules leading towards conscious being
Qishi Li, Fudan University
Throughout human history there have been numerous discussions about
mind, consciousness and soul, about why we feel and experience. Most
resort to religion and some to philosophy, until rather recently.
Through research in the field of neuroscience concerning the
interconnectivity of neurological loops and synaptic firing patterns,
along with the inspection of the related phenomenon of “previous
thoughts triggering a future thought”, I propose a theory that attempts
to explain how mind works. As a result of the theory, with the help of
linguistic inferences, I deduce that consciousness (the identity
experience) is a developed experience rather than something present at
birth. Also deduced are three rules that govern the developmental
emergence of consciousness: (1) Substrate with interconnectivity (2)
Conception and interception (ways in-and-out) (3) Mechanism that can
create the orientations of the substrate called “loops”, which produce
“preference loops” that cause derive-forward logics. If a machine is
built according to these three rules, it will build up consciousness on
its own. Also included are discussions of soul, singularity,
scientific ways to paradise and creative ways to implement them.
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